
The NS Nunchuck LX floating serenely in the sky.
For now.
Well, I have the blog, and you don't. So you will listen to every damn word I have to say!
| APRIL is the cruellest month, breeding | |
| Lilacs out of the dead land, mixing | |
| Memory and desire, stirring | |
| Dull roots with spring rain. |


What I found was a zeppelin, crashed into the seaside. Its silvery sheen melted into the sea, like a majestic whale breaching for breathe, beached upon the shore, gasping for breath.
I couldn't take my eyes off of it. It creaked steadily into the breeze. It was surreal, to watch such a leviathan lie helpless. It arched into the sky like a child reaching for the stars, almost in one final desperado attempt to regain its rightful place as champion in the skies. An attempt inevitably doomed to failure.





Today, for lack of anything better to do, I think I will go and rip some photos off of Jurin's Flickr page. Jurin is quite the adventurer who isn't so bad with (virtual?) photography. Personally, I suggested that Jurin go and found her own photo blog, but I was met with "Not for me!". Naturally that means I have to take up the mantle and hot link a bunch of photos! Before a million copyright lawyers descend upon me, I'd like to point out that I have linked to Jurin above, and also that I have not asked permission first. Hmm, perhaps I should not have let slip that last part.

Jurin claims this is an orchestra, and I can only imagine the sim owner claims the same. All I know is that now I'm going to have nightmares of Oompa-Loompa Bishops, all staring at me with their judging eyes. OH THEIR EYES.
On second thought, they aren't really looking at the camera. Looks more like they're asleep. Probably plotting their next victim. Maybe electing the next pope of the Holy Willy Wonka Catholic Church.

A throne fit for a Pharoh. Judging from all the rainbows, I suspect the pharoh who erected this throne was either a leprechaun or gay. The entire thing appears to be on stage. "Comedy Hour, starring Ramses the Third!"
"Hey, you're a great crowd. Now, what is the deal with The Nile? What, it hasn't moved onto anger yet?" Cue the Seinfeld sound clip and computer synthesized audience laughter.

Ever see the City of Phoenix, in Arizona? This is almost a dead ringer in terms of architectural styles. Honey bunches of block buildings. It's that new style of American downtowns, where the buildings ain't that high and are rather monotonous. Not implying that is a bad thing, nobody said cities have to be giant art comments of architects.
I think the true beauty arises from Windlight and the way the sunset frames each building. You know what I think when I see this? I'm thinking it's Friday afternoon, I've just punched the clock in my office, and this is the view while I'm waiting for the elevator. You can even see that there's no traffic, because I've worked overtime and everyone already went home, probably down the shore in this season but the mountains in the background along with the trees give me a vibe that this town is a long way from a sunny beach.

Jurin juggling. Just jumps off the tongue, jiving about like an Irish jig.
There's an invisible christmas tree to her left, and I'm sure that red ball is about to be dropped. You can even see her looking at that red ball, in a resigned sort of way. It's okay. You've gotten farther than I ever have in juggling. Damn gravity.

"More bears :P" is the comment Jurin supplied, and indeed, you can just make out the little critters. A grizzly Columbus, just landing on a brave new world of Native bears (who knows, red pandas?). I guess the Nina and Pinta didn't survive the voyage. Santa Bearia did.

Dragons in a wing of three. I guess magic is holding them up, because I see no visible means of support. One has to wonder what they are up to, because a single dragon is bad news enough. Imagine a swarm of three descending upon your hapless sim.
The lag would be horrible, for one.

A Second Life pinball machine. Incredible. From the comments, I assume that an avatar is the pinball. In pictures like these, I like to notice the backgrounds. There's an ice castle, a giant robot decked with what appears to be red wings, and a small village of shacks and things. There is only one conclusion.
This is a theme park in a third world country. The rich Americans go the park, while the huddled masses build shanty towns around the gates (or lack thereof in this photo) while the common folk work earning peanuts and two cents a day in the park shoveling the cigarette butts from the morons inconsiderate enough to just throw them on the ground when the trash bin is three feet away and the cigarette tower (the little spike looking things you're supposed to dispose butts in) is six INCHES away. I mean, sweet Jesus, does it really take that much effort to chuck them in the bin, Jack?? Do you really have to litter my lawn? It didn't look crappy enough for you as it is, you have to go and attempt to burn it with your disgusting habits? I'm going to install tasers in the ground, and when you come near they'll trigger and shock you. Then, I'll drag your body onto YOUR lawn. How's that, Mr Too Good To Dispose My Cigarettes Properly? Stupid morons. Smoking is bad for you anyway, and bad with second-hand smoke to others, the least you could do is just throw your garbage where it belongs instead of making my lawn, and by extension my city, state, nation, continent, planet, solar system, galaxy, cluster, and universe uglier. Thanks a lot.
Oh, uh, so anyway, I'll bet the avatars who ride that thing get real sick.
After playing around in SL with various aircraft, I have come to the conclusion that the most stable platforms for flight are the helicopter and various forms of blimps.
The biggest problem is that flight is really only practical when you have the ability to cross sims at will. Anything that crashes more than fifteen percent of the time is useless as a vehicle for crossing sims. The fact of the matter is that most airplanes will fail this. Ideally, to cross a sim you want to reduce the number of prims and scripts making the crossing and to do so at a speed which will not cause SL to flip out. It's really hard making an airplane that can do this. My best attempt at this doesn't look much like an airplane and relies upon a stripped down version of Cubey's freebie plane script.
So airplanes are useless. The chances of failure to cross (hereafter referred to as %FTC) are too high. When you're rocketing across the landscape SL can't handle it most of the time.
There's another problem, and it involves the time it takes to rezz something. Once again, in real life an airplane's speed is what gives it many advantages, however in SL that is a huge weakness because not only do you not give the server time to hand you off between sims, but you also run the huge risk of smacking into the broad side of a skybox, skyscraper, mountain, or any number of things that involve user created prims. Unless you have a very good lay of the land, something that is hard to accomplish when you're scouting over unknown lands, you're going to hit something. Throw in the fact that land is transient and can be bought and sold fast with new owners changing the landscape and it's a recipe for disaster.
I've encountered this. I've hit parcels where the new owner erected banlines or built something new and I hit it. When you scream across at Mach 2, it's fairly easy for SL to not keep up with how fast you whiz by.
You could negate this by extending the draw distance so as to give the grid a longer range and time with which to rezz something. Then you hit the problem of lag. And it doesn't change the fact that ban lines can hardly been seen these days until you're on top of them (which I wouldn't change for all the money in the world. Banlines are ugly enough as it is without them being seen across the sim).
Airplanes just won't work well in Second Life. Unless you are willing to crash a lot and deal with the consequences of that.
Helicopters and blimps solve these problems by having such reduced speeds. Blimps are notoriously slow, limping along at a crawl and giving the servers ample time to pass you around the metaversal canyons. Helicopters can be much faster (almost as fast as aircraft) but can be reduced to a crawl fast and without the problem of stalling like an airplane or a jet would at such low speeds.
This ability to reduce speed to an acceptable point for crossing sims is their greatest strength. In my entire time flying such vehicles, their most prominent problems are due to pilot error than the craft themselves. Such as when I push a chopper to maximum speed across the land (which can be faster than you would expect). They lack the sheer speed of airplanes and jets but have a much lower %FTC when flown right. This gives them a larger operating zone since they can then cross multiple sims whereas a jet pilot might operate over only two or three to avoid the risk of crashing.
There's also a host of minor annoyances when flying airplanes and most are due to the fact that you cannot divert attention away from the aircraft itself. I can't really answer IMs when flying because if I do I run the huge risk of not being able to switch from the IM box to the aircraft in time to avoid something awful. This isn't so bad over Linden Seas where I can fly level for a stretch to utter a few sentences but is a serious issue over land where hitting banlines and prims is a concern.
In this case, helicopters and blimps soundly crunch airplanes. Both have the wonderful ability to hover in place which allows one to pause to answer and respond to IMs. I can stop right then and there without fear that the helicopter or blimp will continue beyond my control and blow itself to hell. It's a minor problem because, perhaps, a pilot just won't have or wish to answer IMs or perhaps won't care. I care because I don't like to leave people hanging and waiting for my reply.
It isn't all good on this side of the rainbow. Unlike airplanes, helicopters and blimps can be prim and script heavy, a necessity of the fact that you're making something much more complex than what is, in Second Life, a flying car. Most airplanes in Second Life are simple car scripts with the ability to lift off the ground thrown in. For Choppers and Blimps, this is much harder to accomplish. I have seen a few great builders who have pulled it off but for someone constructing their own it is not an easy skill.
While Blimps are easy to learn, helicopters are much harder to get trained on. A tiny mistake or over adjustment on the controls and you can spiral out of control straight into the pavement. And due to the fact that a scripter has to create something that both flys and hovers, the controls to accomplish this can vary wildly and you really have to relearn how to fly a helicopter between different builders. Some may use simple keyboard controls, some may use a form of mouselook, and some may mish-mosh the two. The steep learning curve is a major turn-off for casual flyers and I do not blame them.
But for my money, I'd prefer helicopters and blimps, despite their faults, over airplanes these days. I like to explore SL in an aircraft beyond the local sim or two and I have time to burn learning how to fly. I like airplanes but these days considering the stability of SL (nonexistent) I like to spend more time online than in limbo waiting to red map. Your mileage may vary.
As you can see, the world itself is beautiful, if somewhat sparse. You can find several landmarks, such as Tokyo Tower and the elevated in this particular screenshot. There's several skyscrapers as well. The elevated, subway, and rail lines are all rideable and can take you very far from Point A to B through out the city, provided you have the proper pass. Once you purchase the tickets, you keep them forever so you don't spend a lot of money on tickets. So if I buy tickets to 19th street station, I can always board and exit there from then on.
If you don't have the cash, or the rail tickets, or the rail line hasn't been built in that area yet, then you're in for quite a haul. I do not kid you when I say that the city is built almost true to scale. It can take you HOURS to walk from one neighborhood to another. Your character will also faint and stop and take breaks like a semi-real human which adds to the transit time when legging it. So it's in your interest to make money and buy tickets.
How do you make money? Well, many ways. One is fishing. Another is picking up rocks and sticks you find along the paths and streets. Sometimes you'll see a billboard, which will ask you a question in Japanese, and if you guess it right, it gives you money. The last few of those gives you pathetically little amounts of CoCore, the ingame currency. Plus, rocks and sticks and billboards are few and very far in between. Some in world have taken to forming 'rock' gangs of sorts and scoured the streets looking for them. I'll get to fishing later.

You can either stick to the original freebie apartments, or you can buy a plot of land for a pre set rent amount. Either way, MeetMe lets you set up a small flat with whatever you've found lying around or what you've bought. Being cheap and tight, I stuck with the freebie flats. And you can see my lovely window, recliner, and clothing stands. If I had chosen to buy a land plot then I could also set up and build my own house and add doors and windows and such. The bigger the plot the larger the house and although I never figured out how to string together plots to make a larger house, some people have built virtual mansions. In addition, you can retexture anything provided you've bought the in game textures.
The game is very customizable but you depend upon the creators to plop in all the things and textures found in MeetMe.
There are no animation overrides, but the default walkings and such aren't so bad. What may drive you insane is the limited options available to customizing your avatar. Plus, it's all too easy to make some super deformed character and look like a freak. In a word, it's all in this anime style, which means that many characters you might look alike for the most part. As you can probably see for most of these screenshots, I don't look like SL me at all for most of it. El Oh El.

And then there's fishing, which is one of the most fun things I have ever done. I wish Second Life had fishing like this. I can't describe it, you really have to be there and try it yourself. There's a large variety of fish in many different locations. I could spend the rest of my life just trying to master how to fish. Good Nunchuck, I love it.
Plus, the larger fish can be sold for significant sums. And really, in the end, fishing ends up supplying most of the in game economy, such as it is.

Here I am, with the largest fish I caught. Evidently it was some kind of goldfish/cod mutant that was 20 cm.
The people in MeetMe are Japanese. Thus, about 3/4 of them do not speak English. I do not and cannot recommend it on that basis, since like SL most of the fun comes from grabbing a buddy and messing around. There were maybe four people who spoke English and were very polite, but I'm sure I got on their nerves after a fashion. Consider also that the entire thing is still in a form of beta testing, and I'd say avoid MeetMe unless you have a masterful understanding of written Japanese.
Oh lord, I could fish forever.















Nalin, or Orsaka, or Hazel showing off her jello avatar. The transformer was some random person flying by.

Chaos setting off a flash bang. I think this was when I first met her. Chaos is a great builder and scripter who made lots and lots of weapons. She would shoot griefers. This was us testing her weapons next to Bear. Bear by this time was under lockdown, so we went to the neighboring parcel and caused some havoc.
With that, this chronicles the first two months of my SL, at least, the parts that you can pull out of my snapshots. There is obviously more to it, but I am lazy and don't feel like writing and spell checking the monster that would be.